The Swords of Strova finally find themselves in the legendary lost city of Amaranthe, and a strange host offers to guide them through its crystalline streets. What answers will this ancient metropolis hold for our heroes?
Following a curious encounter with an otherworldly being, our heroes continue their perilous trek through the Graavos Mountains toward St. Astor's tomb- but with their enemies watching their every move, only a risky act of sabotage might give them a chance to find it first!
The final story arc of "City of Shadows" begins as the Swords of Strova and their untrustworthy new traveling companions journey into the Graavos mountains in search of Lost Amaranthe, braving perilous cliffs, brutal weather, and the possibility of betrayal at every turn.
The final chapter of the "City of Shadows" campaign begins as the Swords of Strova join Bishop Johann Frain and his inner circle on an expedition into the northern mountains in search of the divine. Is this their final goodbye to Strova?
The final confrontation looms ever nearer as Tizi introduces the gang to her new "son," and Rozina takes a gamble on a dangerous ritual that might just remove Melinda from the equation altogether.
As the Swords of Strova draw closer toward their final battle, they split off one last time to seek answers, say goodbye to old friends, and perhaps even make one last ally...
The Swords of Strova pay tribute to those they have lost before moving on to the last of the storm clouds hanging over their city: Bishop Johann Frain and his mysterious companion, Melinda.
With the Ratcatcher finally defeated, our heroes turn their attention to the final shadow looming over their future. Before they confront their ultimate foe, the Swords of Strova weigh their options and begin their preparations for the endgame while paying tribute to those they have lost along the way.
The Swords of Strova wage a deadly final battle against the Ratcatcher in his twisted demiplane as their friends in the real world attempt to snare the killer daemon with ancient Amaranthi magic. Can they hold out long enough to triumph against this impossible foe with one of their own in the midst of a literal meltdown?
Trapped in a demiplane by the Ratcatcher, our heroes must search for a way out before the powerful daemon hunts them all down... but the key to their escape might lie with their comrades back in the real world!
The shadow of the Ratcatcher hangs heavily over our heroes as they prepare for what will surely prove to be an uneventful birthday party for Tizi's mother. But before the celebration begins, the secrets of Adelos' past will be revealed, and the discovery of a spy in St. Criswell's forces a confrontation between one Sword of Strova and their archenemy...
Our heroes have triumphed over undead warlords and deities, and escaped the clutches of the Correctors, but what comes next? As the shadows close in around them, the Swords of Strova prepare themselves for their coming battles against the Ratcatcher and whatever lies beyond...
With the ghoul army neutralized and Wormhead defeated, our heroes return victorious to Strova, only to find unexpected complications waiting for them at St. Criswell's...
The Pale King has fallen at last, but the battle is far from over. Our heroes must now contend with the nameless fallen god called Wormhead- and its powers may dwarf anything that they have faced before.
The time has come for our heroes to face off with the Pale King, but the ancient ghoul lord is far from alone. Can our heroes finally put an end to the undead army's reign of terror?
The Fisher King's Tomb takes its toll on our heroes as the struggle their way past a deadly, laser-spewing statue and closer toward their fateful battle with the Pale King.
Our heroes, accompanied by a team of holy knights and mysterious Correctors, descend into the ghoul-infested depths below a fey tomb in hopes of finding and defeating the Pale King once and for all.
With their battle against the Pale King's undead army looming, our heroes must first contend with the devastating consequences of Melinda's wrath... and the terrible losses it has brought upon them.
Our heroes must race against time in search of a solution when they realize one of their own has contracted a deadly curse- but at what cost comes the cure?
The hunt for evidence against the Gregoriev family's vicious matriarch takes an unexpected twist as our heroes discover a horde of undead nesting just outside Strova's borders.