And now, for something a little different! Before the Swords of Strova's final battle against their ultimate foe can begin, we turn our gaze back to the city they left behind. The players step into the roles of their favorite NPC companions as Melinda's loyal Correctors lay siege to Nikolov Manor. Will any of our heroes' friends and family be left standing when- or if- the Swords of Strova return home?
Our heroes have arrived at the top of the Crystal Cathedral and come face to face with the Silver Light itself. But as the Swords of Strova do battle against the Cathedral's final security measures, Melinda, Johann, and Erebus close in on them, each with their own plans for the Light. The final battle of the "City of Shadows" campaign begins!
Our heroes ascend the Crystal Cathedral's upper levels, learning the shocking secrets of the Silver Light and the truth behind its relationship to the Amaranthi. However, before they can judge whether or not to sever their world's connection to the light, they must get past the Cathedral's deadly security systems.
The Swords of Strova head into the Crystal Cathedral in search of the truth about the Silver Light, but the dark secrets of Amaranthe held within might just be the end of them all.
The Swords of Strova finally find themselves in the legendary lost city of Amaranthe, and a strange host offers to guide them through its crystalline streets. What answers will this ancient metropolis hold for our heroes?
Following a curious encounter with an otherworldly being, our heroes continue their perilous trek through the Graavos Mountains toward St. Astor's tomb- but with their enemies watching their every move, only a risky act of sabotage might give them a chance to find it first!
The final story arc of "City of Shadows" begins as the Swords of Strova and their untrustworthy new traveling companions journey into the Graavos mountains in search of Lost Amaranthe, braving perilous cliffs, brutal weather, and the possibility of betrayal at every turn.
The final chapter of the "City of Shadows" campaign begins as the Swords of Strova join Bishop Johann Frain and his inner circle on an expedition into the northern mountains in search of the divine. Is this their final goodbye to Strova?
The final confrontation looms ever nearer as Tizi introduces the gang to her new "son," and Rozina takes a gamble on a dangerous ritual that might just remove Melinda from the equation altogether.
As the Swords of Strova draw closer toward their final battle, they split off one last time to seek answers, say goodbye to old friends, and perhaps even make one last ally...
The Swords of Strova pay tribute to those they have lost before moving on to the last of the storm clouds hanging over their city: Bishop Johann Frain and his mysterious companion, Melinda.
With the Ratcatcher finally defeated, our heroes turn their attention to the final shadow looming over their future. Before they confront their ultimate foe, the Swords of Strova weigh their options and begin their preparations for the endgame while paying tribute to those they have lost along the way.
The Swords of Strova wage a deadly final battle against the Ratcatcher in his twisted demiplane as their friends in the real world attempt to snare the killer daemon with ancient Amaranthi magic. Can they hold out long enough to triumph against this impossible foe with one of their own in the midst of a literal meltdown?
Trapped in a demiplane by the Ratcatcher, our heroes must search for a way out before the powerful daemon hunts them all down... but the key to their escape might lie with their comrades back in the real world!
The shadow of the Ratcatcher hangs heavily over our heroes as they prepare for what will surely prove to be an uneventful birthday party for Tizi's mother. But before the celebration begins, the secrets of Adelos' past will be revealed, and the discovery of a spy in St. Criswell's forces a confrontation between one Sword of Strova and their archenemy...
Our heroes have triumphed over undead warlords and deities, and escaped the clutches of the Correctors, but what comes next? As the shadows close in around them, the Swords of Strova prepare themselves for their coming battles against the Ratcatcher and whatever lies beyond...
With the ghoul army neutralized and Wormhead defeated, our heroes return victorious to Strova, only to find unexpected complications waiting for them at St. Criswell's...
The Pale King has fallen at last, but the battle is far from over. Our heroes must now contend with the nameless fallen god called Wormhead- and its powers may dwarf anything that they have faced before.
The time has come for our heroes to face off with the Pale King, but the ancient ghoul lord is far from alone. Can our heroes finally put an end to the undead army's reign of terror?
The Fisher King's Tomb takes its toll on our heroes as the struggle their way past a deadly, laser-spewing statue and closer toward their fateful battle with the Pale King.