Hale and Flamel find themselves trapped inside a horrific painted world filled with monsters. Can they fight their way out of this hellscape, or will the shapechanging terrors within be the doom of our favorite occult investigators?
The Cult Crushers' investigation reaches a deadly juncture as the veil between the waking world and the Dreaming continues to unravel. Camille, Gwenna, and Morrow have tracked down Frell Tann's friends in Fever Dream Alley, but have they fallen into the enemy's web?
Hale and Flamel have their hands full- after talking their way out of a hostile crowd at Belfor's manor, they must get back on the trail of the Well-Dressed Gentleman and hopefully intercept him before the enchanted paintings claim any more victims. But how does Evelyn's old friend Nyx fit into all this?
The Cult Crushers head into Ashwall's seedy underbelly to investigate the ties between Frell Tann's death, the Shiver drug trade, and the Brotherhood of the Spider... but a promising lead soon draws our heroes into the web of a terrifying living nightmare!
Camille, Gwenna, Morrow, and friends find themselves officially commissioned to investigate the origins of the Nightmare Plague by a shady city official. As they begin their investigation into the strange events in Ashwall and their connection to the drug called Shiver, will they fall prey themselves to this dream-haunting evil?
Hale and Flamel have a bizarre crime scene on their hands, but even worse, it appears there are more targets on the killer's hit list! Can they stop the second enchanted painting from being revealed before it's too late?
The House on Hook Street continues! The Cult Crushers look to recover from their recent trauma by unwinding at a local music festival. While feelings bubble up to the surface and bonds deepen, a terrible new menace creeps closer...
Occult investigators Evelyn Hale and Matilda Flamel return in "Gallery of Evil!" An innocent invitation from a friend inadvertantly leads our heroines into a sinister ambush by bizarre abberations. Who has summoned these tentacled horrors, and can Hale and Flamel survive long enough to find out?
The Cult Crushers are back for their third adventure: The House on Hook Street! Returning to Terminas after their adventure in Carrion Hill, Camille, Gwenna, and Morrow deal with the fallout from the battle against the Spawn of Yog-sothoth. With a second demigod slain by their hands, and with each of them undergoing their own personal transformations, what could possibly be waiting for the Cult Crushers back home?
The Sword of Nerdom crew assembles for a roundtable reflection on the completed City of Shadows campaign, as well as discussing what's next for the podcast.
After two years and over 120 episodes, the City of Shadows campaign comes to its dramatic conclusion. Melinda is defeated and the Silver Light has been extinguished, but the Swords of Strova seem to have paid the ultimate price to secure the future of their world. Now, as the dust settles, will Strova at last become the City of Light our heroes dreamed of?
This is it, listeners! In the penultimate episode of "City of Shadows," the final battle between the Swords of Strova and their final opponent, the divine shard dragon Melinda, begins! As our heroes struggle against the most powerful foe they have ever faced, the Silver Light looms ever nearer. As blood spills and the Crystal Cathedral shatters around them, Rozina, Tizi, Tristan, and Murtaugh must make a decision that will shape the future of the world.
"Carrion Hill" reaches its thrilling conclusion as Camille, Gwenna, and Morrow finally confront the enigmatic final Keeper, Waldur Crove- but with the Spawn of Yog-sothoth hot on their trail, is there any hope for the Cult Crushers to make it out alive?
And now, for something a little different! Before the Swords of Strova's final battle against their ultimate foe can begin, we turn our gaze back to the city they left behind. The players step into the roles of their favorite NPC companions as Melinda's loyal Correctors lay siege to Nikolov Manor. Will any of our heroes' friends and family be left standing when- or if- the Swords of Strova return home?
Our heroes have arrived at the top of the Crystal Cathedral and come face to face with the Silver Light itself. But as the Swords of Strova do battle against the Cathedral's final security measures, Melinda, Johann, and Erebus close in on them, each with their own plans for the Light. The final battle of the "City of Shadows" campaign begins!
With the Spawn of Yog-Sothoth hot on their trail and the final Keeper almost within their grasp, the Cult Crushers near the end of their quest... but the horrors of the Crove Asylum might just drive our heroes insane in the process!
Our heroes ascend the Crystal Cathedral's upper levels, learning the shocking secrets of the Silver Light and the truth behind its relationship to the Amaranthi. However, before they can judge whether or not to sever their world's connection to the light, they must get past the Cathedral's deadly security systems.
The Swords of Strova head into the Crystal Cathedral in search of the truth about the Silver Light, but the dark secrets of Amaranthe held within might just be the end of them all.
With one Keeper dead and another in their custody, the Cult Crushers have only one to go: Waldur Crove, a man thought long dead. But to find him, Camille, Gwenna, and Morrow must venture into the Carrion Hill Asylum, a place more disturbing than anything they have ever faced before...
The Swords of Strova finally find themselves in the legendary lost city of Amaranthe, and a strange host offers to guide them through its crystalline streets. What answers will this ancient metropolis hold for our heroes?