Bishop Frain announces his plans for Strova's future. As his Correctors begin clawing their way into the lives of the city's elite and martial law takes effect, our heroes learn just how extreme Frain's vision for a "redeemed" Strova can be.
The party reunites at The Silver Cup, but tensions are forming among them. They learn that Strova's uncertain future will be addressed by the mysterious new Bishop; what role will they play in his curious designs?
Our heroes meet the long-lost youngest daughter of the Antonovic family before splitting off to attend to their own business. Tizi furthers her alchemist training, Rozina connects with friends near and far, Tristan meets the mysterious new Bishop, and Murtaugh undertakes a solo mission.
The party ties up individual loose ends and prepares themselves for the dark clouds gathering over Strova.
The party reconnects with their friends in Strova and things get very awkward with Tristan's new flatmate.
The party returns to Strova with a statue in tow. Can they find a way to un-petrify a friend?
Trapped inside a house by a horde of undead miners, the party must use all their wits- and powers- to survive.
Our heroes encounter ghosts of Strova's distant past as they desperately try to escape the mines.
Our heroes fight for survival against horrifying Tunnel Spiders in the depths of the silver mines.
Our heroes continue to explore the cavernous silver mines and discover a dark, eldritch entity that has been sleeping beneath their city all along.
Our heroes- or what's left of them after their fall- desperately search for both a way out of the mines and answers as to what dark power has turned them into this deadly maze.
With their quest for the druids completed, our heroes return to Harker's Mill to begin their investigation of the silver mines.
Our heroes face a powerful foe as they conclude their mission to find the missing druids, then prepare themselves to participate in an occult ritual.
Our heroes explore the Shrine of the Summer Queen and delve into the caverns beneath, where a fearsome new foe awaits.
Our heroes journey through the wild to an ancient fey shrine, where they face off against deadly and surprising new foes
The party departs Strova and heads north to Harker's Mill before traversing the Corpsewood in search of Druids.
The party prepares for their departure from Strova by acquiring new weapons and supplies... as well as making some potential new allies.
Following the brutal attack in Nikolov Park, our heroes regroup and decide on their next mission: an excursion beyond Strova's borders.
An undead invasion has disrupted the engagement party, forcing our heroes to do battle with a harrowing mounted foe on their way to alert the authorities.
The engagement party rolls on, only to be crashed by some uninvited guests, forcing our heroes into a perilous confrontation with some familiar foes.